

Kojima is particularly keen on presenting technological and scientific advances as possessing a double-edged nature, depending on their ultimate end-use in society. Political and military corruption, nuclear proliferation and disarmament, cybernetic prosthetics, gene therapy and genetic engineering, child soldiers, and post traumatic stress disorder are all explored at length. The first Metal Gear Solid title certainly doesn’t pull any punches in addressing some very deep issues. It's this very complexity that helps explain why fans are so fervently drawn towards the series.
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Not convinced? Make a quick visit to any MGS dedicated online forum or message board and you’ll find gamers, students, writers, and critics who devote their free time in deconstructing many of the intricate story and plot elements in the MGS universe in hopes of yielding valuable insight into the world that Kojima crafts with each installments. What the game means, what message it conveys, what it teaches the player about the human condition, and how it concerns important social, cultural, philosophical, political, and psychological issues are now mainstays of the series. Often multitasking and taking on the responsibilities of writer, producer, and director of the series, Kojima quickly became celebrated worldwide for his masterful plot construction and determination to discuss difficult and controversial topics in a video game.įor Kojima, a game is not just a medium of entertainment, but a tool for social, political, and cultural criticism.
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This is largely thanks to the pioneering vision of series creator Hideo Kojima. Most notable, however, is the series' ability to tackle some very difficult issues and ask some pretty big questions. Then there are the masterfully crafted the characters and storylines that have kept the series strong over nearly a dozen installments.

The stealth based gameplay has helped pave the way for an entire genre of action-adventure games. MGS games are constantly pushing the technical limits of the hardware they are designed for. Comprising nearly a dozen games and tens of millions in global sales, the secret to the series’ success is multifold. Both the COVID pandemic and Isaac’s busy schedule will be factors, but we at least have more, *ahem* solid *cough* evidence that the film is actually happening after a decade of talks.This week marks the release of Metal Gear Solid: Peace Walker, the latest installment in the groundbreaking Metal Gear video game series. However, Hideo Kojima himself gave Vogt-Roberts his blessing to direct, and it seems like the film’s director has an immense amount of reverence and respect for both the creator and the source material.Įven with Isaac attached to the role of Solid Snake, it’s unknown when production on Metal Gear Solid will get underway. It’s unclear how (or if) Director Jordan Vogt-Roberts and writer Derek Connolly plan to address some of the more bizarre elements Metal Gear Solid-of which there are plenty-within the film format. Later games in the series would feature similar elements like turning the clock forward on your system to cause one boss character to die of old age. One of the most infamous encounters in the game is with Psycho Mantis, who reads your memory card data to know what you play, and can only be beaten by moving your controller input to the second slot on your PlayStation so he can’t “read” your actions. On the surface, Metal Gear Solid is an story about a special operative who must infiltrate Shadow Moses island to stop a terrorist plot from FOXHOUND, but the game’s charm and nuances lie within its experiential engagements and the cracks that appear in the fourth wall to subtly involve the player. Solid Snake was originally voiced by David Hayter in the game, though it doesn’t appear that he will have any involvement in this film.

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The film is based on the 1997 Hideo Kojima game of the same name on PlayStation, however, previous reports had said that the MGS movie would not adapt any specific game for its script. Vogt-Roberts is directing the Sony picture, with a script by by Derek Connolly, Avi Arad as producer and Peter Kang overseeing executive duties for the studio.
